![]() The non-euclidean "antichamber style" world design is irritating and does not add much to this game, imo. In fact, I will provide a hint that will make those first couple hours much smoother (spoilered, but I don't think it's much of a spoiler and I highly suggest you read it) The color of puzzles, as well as their height relative to your eye level, both affect the way in which the mechanics work. The first couple hours of the game are extremely rough and I would not be surprised if many players bounce off the game due to the level of intransparency about what the core mechanics even are. Lingo is a good game that has a lot of major caveats. Have Antichamber.I've played a lot less of this than many of the other reviews here, but I felt like I'd played enough to offer some useful thoughts on the game. Give your brains a break from regular shooters and give them something more interesting to process. A complex mind game that will find fans among art lovers and regular gamers alike. This game is more than just another first-person Portal-inspired puzzle game that appeals to critics using its artistic value. ![]() Witness a deep psychological experience with mind-bending challenges that will make you question your sanity and your knowledge about everything you know about how a game works. The main objective is that you never know what to expect in the next step you make. Set inside a vibrant, minimal, Escher-like world, Antichamber is a brain-teaser psychological exploration game where obstacles are a matter of perception and geometry and space should follow unusual rules. ![]() Antichamber is a single-player first-person puzzle-platform adventure video game developed by Alexander Bruce. If you love hardcore puzzle games done with style, then this is the game for you. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |